Words with Friends 2
Designed the user experience and interaction for the future of Words with Friends and the 'With Friends' franchise. Challenged with shaping the experience on all platforms from the ground up, and building and leading a design team along the way, I've seen this product through from concept to execution. Designed for Phone, Tablet, and Web.
Zynga | Lead Designer | UX & IxD
“Social gaming at its finest.” — Fox News
Words with Friends
Cross platform feature design, motion prototyping, and marketing for the #1 free game in iPhone history. Designed for Phone, Tablet, and Web.
Zynga | Senior Designer | UX & IxD
"Everyone who owns an iPhone or iPod Touch should have this game on their device." – Touch Arcade
A mobile pattern library that displays best practices from top apps across the industry. There are numerous patterns libraries for social apps, but very few that also cover games. In order to bridge this gap, I created ux-patterns.com, where viewers can sort by type (social or game), platform, device, and orientation. A great resource for designers and developers.
Side Project | Design & Development
Launched Zynga's social gaming platform.
Zynga | Designer | UX & UI
A tabletop physical computing installation that allows users to place objects on an interactive projection in real time, creating interesting and unique sound loops.
Programmed in Processing using OpenCV and infrared sensors and projection. Was on display at the Telfair Museum of Art in Savannah, GA.
*SxSW Interactive Awards Finalist
*2011 Pulse Art & Technology Festival
*On display '2011-12 at Telfair Museum of Art
Designing for the Wild
Gesture-based navigation scheme for mobile devices in harsh enviroments (ski lifts, rushing rivers, windy peaks, rainy streets, etc).
Accessing the smartphone's accelerometer and gyroscope, this system removes touch interaction with the mobile device screen, and allows users to control core functions with simple user initiated gestures.