Words with Friends 2
I designed the user experience and interaction for the future of Words with Friends and the 'With Friends' franchise. Challenged with shaping the experience on all platforms from the ground up, and building and managing a design team along the way, I've seen this product through from concept to execution.
Zynga | Lead Designer | UX & IxD
“Social gaming at its finest.” — Fox News
Words with Friends
Cross platform feature design, motion prototyping, and marekting for the #1 free game in iPhone history.
Zynga | Senior Designer | UX & IxD
"Everyone who owns an iPhone or iPod Touch should have this game on their device." – Touch Arcade
A mobile pattern library to display best practices from top apps across the industry. I found numerous libraries for social apps, but very few resources for games. In order to bridge this gap, I created ux-patterns.com, where viewers can sort by type (social or game), platform, device, and orientation. A great resource for other designers and developers who work in social apps and games.
Side Project | Design & Development
Launched Zynga's social gaming platform.
Zynga | Designer | UX & UI
Physical Computing Installation
A tabletop physical computing installation that allows users to place cubes on an interactive projection in real time, creating interesting and unique sound loops.
Programmed in Processing using OpenCV and infrared sensors and projection. Was on display at the Telfair Museum of Art in Savannah, GA.
SxSW Interactive Awards Finalist
Designing for the Wild
Gesture-based navigation scheme for mobile devices in harsh enviroments (ski lifts, rushing rivers, windy peaks, rainy streets, etc).
Accessing the smartphone's accelerometer and gyroscope, this system removes touch interaction with the mobile device screen, and allows users to control core functions with simple user initiated gestures.
Patent Pending - MFA Thesis