Whitney Taylor

Interaction Designer | San Francisco, CA

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Coming soon

Google | Interaction Designer | UX & IxD

"YouTube is becoming much more than an entertainment destination." - Chad Hurley

Download on iOS   Download on Android

Words with Friends 2

Designed the user experience and interaction for the future of Words with Friends and the 'With Friends' franchise. Challenged with shaping the experience on all platforms from the ground up, and building and leading a design team along the way, I've seen this product through from concept to execution. Designed for Phone, Tablet, and Web.

Zynga | Lead Designer | UX & IxD

“Social gaming at its finest.” — Fox News

Download on iOS   Download on Android

Words with Friends

Cross platform feature design, motion prototyping, and marketing for the #1 free game in iPhone history. Designed for Phone, Tablet, and Web.

Zynga | Senior Designer | UX & IxD

"Everyone who owns an iPhone or iPod Touch should have this game on their device." – Touch Arcade


A mobile pattern library that displays best practices from top apps across the industry. There are numerous patterns libraries for social apps, but very few that also cover games. In order to bridge this gap, I created ux-patterns.com, where viewers can sort by type (social or game), platform, device, and orientation. A great resource for designers and developers.

Side Project | Design & Development



Launched Zynga's social gaming platform.

Zynga | Designer | UX & UI


Digital Flux

A tabletop physical computing installation that allows users to place objects on an interactive projection in real time, creating interesting and unique sound loops.

Programmed in Processing using OpenCV and infrared sensors and projection. Was on display at the Telfair Museum of Art in Savannah, GA.

*SxSW Interactive Awards Finalist
*2011 Pulse Art & Technology Festival
*On display '2011-12 at Telfair Museum of Art


Designing for the Wild

Gesture-based navigation scheme for mobile devices in harsh enviroments (ski lifts, rushing rivers, windy peaks, rainy streets, etc).

Accessing the smartphone's accelerometer and gyroscope, this system removes touch interaction with the mobile device screen, and allows users to control core functions with simple user initiated gestures.

MFA Thesis

Graduate Projects

MFA in Interactive Design & Game Development at the Savannah College of Art and Design. Mobile design, prototyping, programming, web design, and physical computing.

SCAD | Design & Development

What They Say

About + Resume

#RealisticDreamer - Currently an Interaction Designer on the YouTube UX team @ Google in San Bruno, CA.

I'm a passionate designer who enjoys leading product visions across multiple platforms and devices. I simplify the complex with a user-centered approach and create scalable solutions that balance user needs and business goals. With experience in all stages of the design process, I am comfortable taking products from conception to execution. I enjoy fast paced environments, motivating teams, and creating elegant and innovate solutions that millions of users enjoy on a daily basis.

I focus in user experience and interaction design, product definition, platform and feature flows, and interactive prototyping.

I'm currently designing delightful experiences for creators and viewers on YouTube. I was previously the Lead UX Designer on Words with Friends, where I designed and launched the New Words with Friends (achieved #1 in the Android Play Store, #2 in the Apple App Store, and a 4.5 star rating).

I spend my weekends traveling the country in a 1977 VW bus.


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